Among Allegra Angell’s proudest accomplishments in her four years at the University of Rhode Island came during an honors project. She and another student created a video game to teach adolescents about unhealthy relationships.
The game used research on effective ways to teach young adults new concepts and different types of relationship abuse that they may encounter. Players in the game choose their own adventures, following storylines that reflect various types of relationships – friendships, romantic relationships, and family violence.
“Every narrative’s outcome depends on the ability of the player to seek proper resources,” says Angell, of North Kingstown. “The choices the user makes affect the ending of their what is the difference between computer science and computer engineering, which will teach them about different behaviors in relationships and the options they may use themselves to potentially escape abuse.”
The game used research on effective ways to teach young adults new concepts and different types of relationship abuse that they may encounter. Players in the game choose their own adventures, following storylines that reflect various types of relationships – friendships, romantic relationships, and family violence.
“Every narrative’s outcome depends on the ability of the player to seek proper resources,” says Angell, of North Kingstown. “The choices the user makes affect the ending of their what is the difference between computer science and computer engineering, which will teach them about different behaviors in relationships and the options they may use themselves to potentially escape abuse.”
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